A downloadable game

Buy Now$5.00 USD or more

To find our way home, we must sift through the ruins and our memories of the Empire. But in our remembering, we must not forget what we have created for ourselves.

Orichalcum is a tabletop roleplaying map game for 1-5 players. Players will lay out a map of the Empire that oppressed their ancestors and drowned in a deluge of its own making. By remembering what was left behind, they will draw a connection from the past to the present. Their people, the Exiles, have evolved past the Empire's ways, and these differences will become features on each player's map of their island home. Orichalcum is a game about drowning empires and imagining utopias.

This game was created for the Mapemounde game jam (#mapemounde2019) on itch.io, hosted by Mammut RPG. It has also been submitted to Hilagyo Jam, hosted by Pammu, Nosfecatu, Maharhar, Diwata ng Manila, Jamila R. Nedjadi, and John Erwin. The typefaces used in this text are Righteous by Astigmatic and Raleway by the League of Moveable Type. The cover photo is by Jeremy Bishop on Unsplash.

Thank you to Oliver (@obliqueObloquy) and Ash (@smokeandash95) for helping me playtest this game. <3

License: Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

If you can't afford the $5 minimum, email me at quiritgames@gmail.com with "Free Orichalcum" in the subject line for a free copy!


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

orichalcum.zip 4 MB
orichalcum.pdf 4 MB
tiles_exile.pdf 161 kB
tiles_pillar.pdf 509 kB
orichalcum_text.docx 21 kB
orichalcum_plaintext.txt 5 kB


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Justin Quirit's ORICHALCUM is a thoughtful examination on legacy in the aftermath of colonization. The literal unearthing of pillars of empire—revealing the context of oppression, followed by the ways in which the Exiles have subverted that oppression on both a communal and an individual level—is a powerful means of reclaiming and recentering the narratives of an erased community. The mechanics for exploring of the land (a mixture of tile placement, narration, and drawn detail) all fit together in a satisfying confluence.


caro, this is so kind. thank you. :)